Víctor Masó
Technical Animator
vmasogarcia@gmail.com
Technical Animator
vmasogarcia@gmail.com
Here you'll find a collection of my game-related & personal projects. Click in the project covers to know more about the authors and my role in each project.
If you want to see the art related stuff, check out my Demo Reel & ArtStation
Showcase of my university game projects. All of them have been co-developed with other students.
A tribute to Sonic Pinball Party game (Sega, 2003) for the Physics II subject. Made with SDL, Box2D & C++
A 2D platformer game for the Videgame Development subject. Made with SDL, Tiled, XML parsing, SDL & C++
Warcraft: HBT is a roguelike video game based on Warcraft 2. Developed for the Project II subject. Made with SDL & C++
Showcase of my tech researchs and personal work.
Maya tool to create proxy skeletal meshes based on prisms given a skeleton. Developed with Python.
Bachelor's thesis that consists in the creation of an animation tool for Maya made with Python. The tool's goal is to teach the theory behind walking animations while giving
the user an interactive playground to experiment while learning. This tool is
heavily based on the theory of The Animator's Survival Kit by Richard
Williams
Showcase of the games results of the Game Jams I've been involved in.
Game created in 32h for King's Gamejam 2018 (BCN) with the proposal theme: EVOLUTION. Made with Unity.
A videogame developed in 32 hours for the Gran CITM Game Jam. The theme of the jam was 'surprise'. Winner of The Best Game Award in the jam. Made with Unity.
A game made for the 2nd edition of the Gran CITM Game Jam in 31h. The theme of the jam was 'the sea' and the subtheme we picked was 'vehicles'. Winner of the Best Game, Best Design, & the Popular Vote awards. Made with Unity.
Showcase of my game design related projects.
In my spare time I like to write stories. Here you'll find my writing-related projects.