PROJECTS


Here you'll find a collection of my game-related & personal projects. Click in the project covers to know more about the authors and my role in each project. If you want to see the art related stuff, check out my Demo Reel & ArtStation


GAMES

Showcase of my university game projects. All of them have been co-developed with other students.

Gunbird Tribute


A tribute to Gunbird (Psyko, 1994) for the Project I subject. Made with SDL & C++

Sonic Pinball Party Tribute


A tribute to Sonic Pinball Party game (Sega, 2003) for the Physics II subject. Made with SDL, Box2D & C++

Temple Escape


A 2D platformer game for the Videgame Development subject. Made with SDL, Tiled, XML parsing, SDL & C++

Warcraft: HBD


Warcraft: HBT is a roguelike video game based on Warcraft 2. Developed for the Project II subject. Made with SDL & C++

Honey Land


10 minute resource managment game demo showcasing the AI concepts learned in the Artficial Intelligence subject. Made with Unity

Alita: Unbreakable Warrior


An Action RPG based in the universe of GUNNM and developed by students as a university project with our own game engine for the Project III subject

TOOLS & R&D

Showcase of my tech researchs and personal work.

Proxy Skeletal Mesh Creator


Maya tool to create proxy skeletal meshes based on prisms given a skeleton. Developed with Python.

vmWalkingKit


Bachelor's thesis that consists in the creation of an animation tool for Maya made with Python. The tool's goal is to teach the theory behind walking animations while giving the user an interactive playground to experiment while learning. This tool is heavily based on the theory of The Animator's Survival Kit by Richard Williams

Tabula Rasa


A 3D game engine co-developed with Guillermo García from scratch (with 3D skeletal animation support) for the Game Engines subject. Made with OpenGL & C++

2D Particle System


A 2D Particle system research for the Project II subject. Made with SDL, XML parsing & C++

GAME JAMS

Showcase of the games results of the Game Jams I've been involved in.

Evolve or Die


Game created in 32h for King's Gamejam 2018 (BCN) with the proposal theme: EVOLUTION. Made with Unity.

Hot Box


A videogame developed in 32 hours for the Gran CITM Game Jam. The theme of the jam was 'surprise'. Winner of The Best Game Award in the jam. Made with Unity.

Kayak


A game made for the 2nd edition of the Gran CITM Game Jam in 31h. The theme of the jam was 'the sea' and the subtheme we picked was 'vehicles'. Winner of the Best Game, Best Design, & the Popular Vote awards. Made with Unity.

Together


Game project made for the #NotOnlyGamesJam 2019 organized by King in Barcelona. Made with Unity.

Repairs in 20s


A videogame developed in 48 hours for the Global Game Jam 2020. The theme of the jam was 'repair'. Made with Unity.

GAME DESIGN PROJECTS

Showcase of my game design related projects.

World Bible


An extensive World Bible (in Spanish) of an original created world containing the world, its characters and an a "Choose Your Own Adventure" ready to play. This project was done for the Game Design II subject.

D as in Design Magazine


A game design magazine we've started with some classmates to write about game related stuff, mostly focused in game design. You can read our current articles by clicking in the 'Archives' tab.

WRITING PROJECTS

In my spare time I like to write stories. Here you'll find my writing-related projects.

Written Synapses


A website where I write fictional stories and personal thoughts.